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Canard Design, CG calculation, Etc.


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At least you could try something with X-plane.



It is an aerodynamic simulator which evolved into a flight simulator and

it is available for Windows, MacOSX and Linux.


I have a book called Aerodynamics for Engineers. That was supposed

to be the easier choice of the two kind of bibles in this area. Still, the

mathematics there is very hard to interpret even with an engineer's

background. The book is full of very complex integrals. It is about

aerodynamics in general and not just about canards however, I don't

know if there would be some simplified text somewhere out there.

Maybe someone else more informed might be able to help.

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